9/28/2023 0 Comments Oolite wiki trade![]() On a new stable version, v1.82 was released. It adds many new features, including greatly improved AI, an updated core shipset and an Expansion Pack management system. On 30 June 2014 a new stable version, v1.80 was released, to replace 2012's v1.76.1. On 1 October 2013 a new test deployment version, v1.77.1 was released. This version comes with new features and improvements over previous releases. On 8 January 2013, a new test deployment version, v1.77, was released. The purpose of the release is to evaluate Oolite's Deployment configuration, which is the way upcoming stable releases are expected to be made. On 16 August 2012, a trial deployment version of v1.76.1 was released. On, a new stable version, v1.76.1, was released. On 16 December 2011, a new stable version, v1.76, to replace 2006's v1.65, was released. Subsequently, there were a number of test releases, with most notably the addition of JavaScripting capabilities to write missions and shader support. Jens Ayton was nominated as maintainer, and after a lag, active development continued by the community. On 27 February 2007, the project was relicensed under the GPL-2.0-or-later. In October 2006, after releasing the stable 1.65 version, Williams announced he would stop developing Oolite after implementing updated OpenGL shader functionality. Most ports include the same functionality except for the Mac OS X version which includes additional support of native Mac OS X features (such as integration with iTunes, Spotlight and Growl support). Ports are also available for SGI IRIX and FreeBSD on Intel architectures. In March 2006, the Windows GNUstep port was released. In July 2004, Oolite v1.0 was released but remained in active development for a long time afterwards.īy September 2005, Mac Oolite had reached v1.52, and a Linux port was released, closely following the Mac OS X developments since. Giles Williams began work on Oolite for Mac OS X in 2003. Oolite is licensed under GPL-2.0-or-later for the source code, while resources (pictures, music, textures, models) are dual-licensed under GPL-2.0-or-later and CC-BY-NC-SA-3.0. Among Oolite's several similarities to its source, the gaming experience is enhanced by the context set in Elite's original manual, and the accompanying novella, The Dark Wheel. The name is a contraction of object oriented Elite, because it was written in Objective-C, an object-oriented programming language. Oolite is a free and open source 3D space trading and combat simulator "in the spirit of" Elite, a similar game published in the 1980s. "You can please some of the people some of the time, but you can please GalCop pretty much never.Resources dual-licensed under GPL-2.0-or-later and CC-BY-NC-SA-3.0 As long as the Wiki entries are written accurately and unambiguously, then they can act as a 'catalogue' of sorts for people looking for OXPs. Oolite, by virtue of it's expansions, is not as 'limited' as the Eilte canon and I think that the Wiki should reflect this. After all, if a pirate got his hands on a Navy Condor, then it would constitute a clear and present danger to the spacelanes and stations under GalCop's protection. The remit of GalCop is to ensure the safety of the spacelanes between Witchpoint and station, but when a company is producing ships for them and then also selling them on the open market (naughty Q!!), they might need to send in some grunts to remind said company what the consequences of selling military-spec ships to outlaws would be. The GalCop ground troops can be in-keeping with the spirit of Elite, as long as they are looked upon as a 'United Nations Peace-keeping Force' type of concept. Azzameen designed the Star Wars ships OXP, and although they are a little (some would say a lot) uber, they still deserve to be included, if only to let new players know that they exist in OXP form. The structure of the Wiki is there, so that anyone who (God forbid) feels I have been inaccurate, or should the OXP's author decide that the data I wrote is not in-keeping with the concept they had envisioned when the built their OXP, then they can log in and change or revise what was written.Īs to the references to 'non-Elite' elements, as Charlie wrote above, it's obvious where the influences of the Falcon arise and although I allude to the SW Empire, I don't outright write that it *is* the Empire. I look on the Wiki and I see stubs and incomplete entries for ships, and I feel that if I can add to the Wiki with some of my own inventions, it would offer at least some information to the enquiring player. My offer to add to the Wiki for folks comes from my own inherited pedantry.
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